Sets: All·0·1·2·3·4·5·6·7·8·9·10·11·12·13·14·15·16·17·18·19•V1·V2·V3

Merry, Master Holbytla (V3 85)

From LOTR-TCG Wiki
I Am No Man (V3_84)
Back to The Pelennor Fields (V3)/Index
Northern Signal-fire, Flame of Calenhad (V3_86)

Merry, Master Holbytla (V3 85) is a Companion from the The Pelennor Fields set.


Revision 1 · Player's Council · 2026-03-28
Collection Info
Title Merry
Subtitle Master Holbytla
Unique Yes
Collectible No
Set V3 - The Pelennor Fields
Card Number 85
Language EN - English
Revision 1 (Player's Council)
Release Date 2026-03-28
Notes Merry is just getting a wording change due to all the incessant questions, no actual nerf. He's actually not doing great overall, in spite of his sword doing work.
Gameplay Info
Playable Yes
Culture Rohan
Side Free Peoples
Card Type Companion
Race Hobbit
Twilight Cost 2
Strength 3
Vitality 4
Signet Aragorn
Game Text Valiant. Enduring.

While you can spot 3 companions (or Eowyn), Merry is considered a Man.

Each time another Man exerts, you may exert Merry to heal that Man.

Skirmish: If he is not assigned to a skirmish, hinder Merry to immediately resolve a skirmish involving a Man.

Technical Info
Wiki Base Card ID LOTR-ENV3S085.0
Wiki Release ID LOTR-ENV3S085.1
GEMP ID 103_85
First edition · Player's Council
Collection Info
Title Merry
Subtitle Master Holbytla
Unique Yes
Collectible No
Set V3 - The Pelennor Fields
Card Number 85
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Rohan
Side Free Peoples
Card Type Companion
Race Hobbit
Twilight Cost 2
Strength 3
Vitality 4
Signet Aragorn
Game Text Valiant. Enduring.

While you can spot 3 companions (or Eowyn), Merry is considered a Man.

Each time another Man exerts, you may exert Merry to heal that Man.

Skirmish: If he is not assigned to a skirmish, hinder Merry to end a skirmish involving a companion.

Technical Info
Wiki Base Card ID LOTR-ENV3S085.0
GEMP ID 103_85


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with


In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20))
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
Merry, Friend to Sam (1R302) Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.
Merry, From O'er the Brandywine (1C303) While Merry bears a weapon, he is strength +2.

Skirmish: Exert Merry to make him strength +1 for each hand weapon you can spot (limit +3).

Merry, From O'er the Brandywine (1C303) While Merry bears a weapon, he is strength +2.
Merry, Horticulturalist (2C104) Fellowship: Exert Merry to take a Hobbit ally into hand from your draw deck (limit once per turn).
Merry, Horticulturalist (2C104) Fellowship: Exert Merry to take a ally into hand from your draw deck (limit once per turn).
Merry, Horticulturalist (2C104) Fellowship: Exert Merry to play Farmer Maggot from your draw deck.
Merry, Learned Guide (4C310) Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove to prevent this.
Merry, Unquenchable Hobbit (4R311) Skirmish: If Merry is not assigned to a skirmish, discard him to remove a Orc from a skirmish involving an unbound companion.
Merry, Impatient Hobbit (6R113) Regroup: Discard Merry to heal a companion.
Merry, Rohirrim Squire (7C320) Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2.
Merry, Swordthain (7R321) Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 possessions from your discard pile.
Merry, Noble Warrior (8P121) To play, spot a companion.

Skirmish: Discard 4 cards from hand to make Merry strength +2 for each companion you spot.

Merry, Loyal Companion (11C168) For each other unbound companion assigned to a skirmish, Merry is strength +2.
Merry, The Tall One (15C149) While Merry bears a follower, he is strength +2.

Skirmish:If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2.

Merry, In the Bloom of Health (17U107) Add 1 to the number of Ents you can spot.

Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck.

Merry, Resolute Friend (19P29) Fellowship.

Skirmish: If Merry is not assigned to a skirmish, take 2 cards from your discard pile and remove them from the game to make a companion strength +2.

Merry, Of Buckland (V1_52) Assignment: Exert Merry twice to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
Merry, Of Buckland (V1_52) Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.

​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card